Alright, buckle up, because there’s a seriously cool new city builder hitting Steam this year, and it’s not your average block-placer. We’re talking a wild mix of city building, survival, and physics, all rolled into one. It’s called All Will Fall, and the developers dropped a playtest right alongside the announcement! We snagged an invite, and let me tell you, we’ve been hooked. So, let’s dive deep into this game, check out what makes it tick, spill the beans on our playtest experience, and share everything we know about its upcoming release.

The game throws you right into the deep end – literally. Your ship crashes into some seriously gnarly sunken wreckage, and bam! You’re in a post-apocalyptic world where the sea’s swallowed everything whole. The landscape is basically a massive ocean dotted with these random ruins, which, luckily, are packed with resources and stuff to scavenge. You’re not alone though. You’ve got a whole colony of people relying on you, so you’ve got to manage them, their resources, and, oh yeah, build a city from scratch. No pressure, right?
So, first things first: food and water. Gotta keep your people alive, after all. Then you start grabbing other resources like wood, junk, metal – the usual city-building suspects. But here’s the twist: your starting ship is toast. No more island hopping for you. Instead, you’ve got to use those scavenged resources to build bridges and supports to connect the different bits of wreckage. And this is where the physics engine comes in and things get really interesting. You can’t just slap stuff together willy-nilly. You’ve actually got to think about how you’re building things, make sure everything’s supported properly, or your carefully constructed buildings will just… well, they’ll fall over.
The smaller gaps between ruins are pretty manageable, but when you get to the bigger stretches, things get tricky. Figuring out the best way to build those walkways and make sure your people can get from point A to point B without falling into the drink becomes a real puzzle.

There are tons of different buildings to play with, like greenhouses and docks for ships that you can send out to scavenge even more resources.
Of course, there’s a research tree, because what’s a city builder without one? This one lets you unlock things like renewable resources, but it also throws some moral dilemmas your way. Like, you can burn wood and boil water to make it drinkable, but guess what? You’re also polluting the heck out of the environment. A lot of the research options have this kind of “pick your poison” vibe, and you get to decide what kind of leader you want to be: eco-warrior or environmental disaster. The choice is yours.
The colony management itself feels really hands-on. You’re assigning individual people to specific tasks, so you really feel like you’re in charge. It’s not one of those top-down colony sims where you just give general orders. You’re right there in the thick of it, which is a really nice touch.

And if you thought managing resources, buildings, and people was enough to keep you busy, get ready to wrestle with the weather too. The tides change – high tide, low tide – and each brings its own set of challenges. High tide means your ships are stuck in port, while low tide reveals new resources, but you’ve got to be quick about grabbing them before the water comes back in. The weather adds a whole new layer of strategy and timing to the game, and I’m really curious to see how it plays out in the full version.
Even though it’s still early days, I’m seriously impressed with All Will Fall. The playtest is super polished, which is always a good sign. It’s rare to see a game this far along so early in the development process. It combines all the best bits of city builders and colony sims in a really clever way. It kind of feels like a mix of Frostpunk and Raft, but without Raft’s super hands-on resource gathering and Frostpunk’s freezing cold. It’s definitely one to keep an eye on. The game is currently planned for release in 2025, with the playtest extended until February 10th (you can check it out here), and if the playtest is anything to go by, I think they’re on the right track.
Until next time, stay caffeinated!
