In a Week of Industry Hype, Freeplay: Parallels Is the Event That Reminds Us Why We Bother

Melbourne International Games Week. It’s a beast, isn’t it? The week descends on the city in a whirlwind of lanyards, business cards, and the deafening roar of expo halls. On one end, you have the serious, forward-facing industry talk of GCAP. On the other, the glorious, chaotic consumer crush of PAX. Both are essential, vital parts of the ecosystem. But somewhere, lost between the pitch meetings and the merch queues, you can find yourself asking: why am I even here?

For me, and for so many others, the answer to that question isn’t found in a keynote or a showbag. It’s found in a theatre, on a Thursday night, at an event called Freeplay: Parallels. Let’s get this straight: Parallels isn’t just another showcase. Run by the fiercely independent arts organisation Freeplay, it’s the anchor in the middle of the storm. As its co-director Louie Roots puts it, “You’ve got the conference at the start of games week, you’ve got the expo at the end and then in the middle you’ve got parallels… It’s the passion in between all the work.”

And that’s exactly what it feels like. It’s the deep, collective breath the entire industry takes together.

The magic of Parallels comes from its one, simple, guiding principle: humans make games. It’s a truth so obvious it’s easy to forget. We see polished trailers and Steam pages, but we rarely see the messy, human stories behind them. Parallels yanks those stories out into the light. The only rule for speakers is to not just pitch their game. Instead, they’re asked to tell you why they made it. To show you the piece of their soul they poured into the code.

“The guiding light is that, you know, humans make games and let’s put the human on the stage and tell us a story about why you made this game… We want to know about you as a human.”

This is where the walls come down. You’re not watching a marketing beat; you’re listening to a person share something deeply personal. You might see the next Untitled Goose Game or Cult of the Lamb long before it takes over the world, but the real revelation is the feeling that the person on stage could just as easily be the person sitting next to you. It demolishes the pedestals we build around creators and replaces them with a shared sense of purpose.

The vibe is electric, but not in a loud, boozy way. It’s a focused energy. It’s the feeling of a room full of people – developers, artists, writers, and fans – all reconnecting with the spark that got them into this beautiful, chaotic industry in the first place. You grab a drink, play some weird and wonderful local games, and have conversations that go deeper than “what are you working on?” It’s a reminder that there’s a whole community out there, playing the same game, looking for the same things.

In an age where social media feels more like a content stream than a connection, this is the stuff that matters. It’s the physical, tangible proof that you’re not just screaming into the digital void.

If you’re looking to kick off your PAX weekend early, this is the place to do it. Happening on Thursday, October 9th, Parallels is a unique addition to the calendar that is indie to its core. You’ll be treated to talks from passionate game makers celebrating the humanity behind their locally made games, get to try some incredible playable titles, and you just know the team will have some surprises up their sleeve for extra excitement. It’s the perfect way to immerse yourself in local talent.

A heads-up on tickets: they are still available, but they will go quick. If you miss out, keep an eye on Freeplay’s socials, as the team has teased a last-minute drop happening earlier in the week.

If you go to one thing during MIGW to ground yourself, make it this. You won’t walk out with a business deal or a new controller. You’ll walk out with something far more valuable. You’ll walk out feeling that you’re part of something bigger. And honestly, that’s a power-up that can get you through the rest of the year.

Freeplay: Parallels is running as part of Melbourne International Games Week. Get your tickets here.

Freeplay is Australia’s longest-running independent games festival and a champion for the weird, wonderful, and artistic side of play. For over two decades, this non-profit arts organisation has been a vital force in the local scene, dedicated to platforming games that prioritise creativity, expression, and artistic integrity over purely commercial interests. Beyond Parallels, they also run the Freeplay Awards, and Angles Conference to celebrate the country’s best independent talent.

Parallels is Freeplay’s signature showcase and the spiritual heart of Melbourne International Games Week. Now in its 11th year, the event was created to be a space for developers to share the human stories behind their work. Featuring a night of insightful talks and a curated selection of playable games, it has become an essential gathering for the Australian games community to reconnect, recharge, and celebrate the passion that drives them.

Louie Roots is the co-director of Freeplay and one of the driving forces behind Parallels. With a long history as a game maker, event curator, and venue runner, Louie is deeply embedded in the grassroots indie scene. His focus is on fostering real-world community and creating tangible platforms for developers to share their work. He believes in the power of playing games together and is passionate about highlighting the human stories that make the indie scene so vibrant.